Introducing the ActiveFloor Interactive Floor Projector
How ActiveFloor Supports Schools to Meet Their Learning, Teaching and Activity Priorities.
Schools today have so many challenges and priorities to manage.
Tackling pupil absenteeism and truancy, re-engaging pupils who have become switched off from learning, raising academic standards, encouraging pupils, especially those who show little interest in PE or sport, to be more active, supporting SEND pupils, and retaining and training teachers.
Exploring and using education technology like ActiveFloor can assist schools with flexible digital curriculum learning, make physical activity fun for all, and develop the skills of children and staff alike.
What is ActiveFloor?
ActiveFloor is about combining learning with movement through an interactive floor projector system.
It consists of three key elements: a ceiling-mounted projector linked to a computer, a camera to track movement, and a white vinyl floor that creates an interactive playing area for pupils.
The projector beams digital, interactive games and learning content from the computer software onto the active floor. The camera ‘sees’ where children move and step, and the educational game in play responds accordingly.
Teachers can choose from more than 16,000 template games or customise content to meet their classroom or curriculum learning needs. The system can be used in a classroom, hallway, dining hall, gym, or other suitable space within a school.
ActiveFloor supports cross-curricular learning. Games can be applied to specific topics, such as reading, writing, English, maths, science, history, geography, art and foreign languages.
What Interactive Floor Projector Solutions are Available with ActiveFloor?
As demonstrated at Bett, simplicity, flexibility, and variety are the cornerstones of what ActiveFloor offers schools.
For nurseries and kindergartens, the ActiveFloor ONE provides a smaller floor that is more suited to younger children.
ActiveFloor PRO2 comes with a larger floor, making it ideal for schools, libraries, breakfast clubs, and after-school centres.
Larger classrooms are often the brightest rooms. The solution for this is ActiveFloor MAX2. It’s the largest model in the classroom range, and the MAX has stronger brightness to ensure the interactive floor projector image is sharp and clear.
If schools want to make the gym an even more attractive place to be, the new camera with ActiveFloor GIGA makes that possible. The games can be projected onto a huge floor surface yet retain the quality of image and interactive play.
Need a little more flexibility with where you use ActiveFloor? No problem. ActiveFloor MOBILE is an interactive floor projector solution which can be moved between different locations on site. It has the same floor size as ActiveFloor One and the same software as the ceiling-mounted ActiveFloor solutions.
Want to play a different way and focus on physical training or teaching? Imagine an interactive wall with many different sports and activity games available for doing just that. It’s called SPORTSWall and is compatible with all of ActiveFloor’s content, so it can also be used for a regular class in any subject.
5 Ways ActiveFloor Helps Schools with Priorities in Classroom Learning, Pupil Activity and Staff Development
Innovative interactive floor projector solutions from ActiveFloor are being used by schools across the world.
In the UK, solutions from ActiveFloor can help schools with addressing 5 priority challenges.
1. Tackling Truancy and Absenteeism
The latest government figures for 2023-24 show an overall absence rate of 7.4%, a rise from pre-pandemic levels which were consistently under 5%. During the past academic year, one in five pupils has missed 10% or more of lessons.
Whilst sickness is a big factor in the statistics, there is pressure on many schools to improve their attendance rates.
Where pupils are put off going to school or feel it is ‘boring’, having a fun way to play and learn like ActiveFloor can be a way to encourage children back to the classroom. The games and movement make activity feel like play, yet pupils are learning at the same time.
2. Getting Children Switched on to Learning
It’s one thing having pupils turn up for school and on time. It is another to have them ready for learning. Tiredness, apathy or lack of breakfast can all hinder learning.
Schools with breakfast clubs can introduce ActiveFloor as part of the morning offering for pupils. Gentle movement together with food can give children more energy and help their minds to prepare for a day in class.
3. Encouraging More Pupils to Get Involved in PE and Sport
Some children are naturally good at sports, others not so. For some pupils it means PE lessons or games are something to look forward to, for other pupils something to dread.
ActiveFloor has the advantage that it can be played in different kinds of space and offers an indoor alternative to PE when it rains. It requires activity but children see the games as play rather than PE (or learning). It’s a gentle introduction to physical activity – with an emphasis on teamwork, communication and collaboration rather than competition.
The SPORTSWall solution gets pupils moving in a fun way. Good for getting active, and for improving hand-eye coordination and movement.
4. Supporting Teachers to Embrace EdTech and the Digital Curriculum
ActiveFloor offers a library of more than 16,000 games, including content and lessons shared by teaching communities across the globe.
Easy to set up, easy to use. Easy to search and customise games to individual lesson requirements. Easy to deliver PE lessons for teachers struggling with the subject or colleague absences.
All ActiveFloor requires is a single plug point and a good wi-fi connection.
It helps teachers to deliver the curriculum, build their skills and shape learning for their pupils.
5. Improving Inclusivity for Pupils with Special Educational Needs or Disabilities (SEND)
Many of the games with ActiveFloor are focused on the primary school curriculum – and designed for SEND pupils.
The combination of images, colour and movement creates an interactive learning experience which encourages children with special educational needs or disabilities to participate in learning.
And because ActiveFloor provides so many different kinds of games – each one encouraging movement and learning – it allows pupils of any academic ability, boys and girls, to take part and gain confidence in learning. A good solution for improving support for inclusivity and diversity.
Innovation Designed for Learning and Movement
Interactive floor projector solutions from ActiveFloor appeal to all the different learning styles, support memory development and make learning fun.
The games help children to learn and develop naturally – intellectually, physically and socially. Instead of textbooks or static presentations, pupils are able to interact with animated images, dynamic images, on the ground (or wall).
Children learn how to communicate and collaborate – testing their problem-solving skill – without worrying about ‘getting it wrong’.
Schools can explore ActiveFloor solutions at showcase events like Bett or seek advice and book a demo from experts like Ascentae.
Other countries with strong educational performance are embracing EdTech and the rise of the digital curriculum. Here is an opportunity for schools in the UK to do the same and find fresh ways to help tackle some of their biggest challenges.